Can you publish another picture of your wheel settings? possibly a updated one? the one in the description isnt functioning. furthermore, when you are in-game, your wheel in video game moves 900 levels simply like you real fanatec steering wheel or whatever. when im in sport it simply transforms a small little bit, and after that suddently goes super quick close to.
- Meters Jarrett2 decades agopress fire link for your configurations doesnt function any more
- LooNiE2 years ago+1If you would become ever so kind as to proceed into your rFactor folder, UserData, You username, and then open the document Control.ini in Notepad. Once opened discover this component of your file:
Push Feedback
FFB Device Kind='1' // Kind of FFB controller: 0=none of them 1=steering wheel, 2=stick/custom, 3=rumble pad.
FFB Results Level='4' // Quantity of FFB results to use: 0=No Results, 1=Low, 2=Moderate, 3=High, 4=Total, 5=Custom.
FFB Gain='0.90323' // Power of Power Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers='0' // Perform not use FFB on: 1=controller1, 2=controller2, 4=control3 (or include ideals to ignore multiple controllers)
FFB Throttle FX on drive axis='1' // 0 = Throttle results on throttle axis, 1 = throttle effects on steerage axis.
FFB Brake FX on control axis='1' // 0 = Brake effects on brake axis, 1 = brake results on steering axis.
FFB drive vibe freq mult='0.20000' // Controls rate of recurrence of steering vibration. Suggested: 0.5 to 1.0, 0.0 disables steering vibration.
FFB control vibe zero magnitude='0.03387' // Size of steering vibration at 0mph (research stage).
FFB guide vibe slope='0.00000' // Slope of line defining size as a function of frequency (used with FFB drive vibe no degree).
FFB control vibe wave kind='0' // Kind of influx to make use of for vibe: 0=Sine, 1=Pillow, 2=Triangle, 3=Sawtooth upward, 4=Sawtooth lower.
FFB steer force prediction='0.00100' // Time into the potential that force is expected, to assist counteract wheel latency (0.0 to disable)
FFB steer power max switch='100.00000' // Optimum transformation per second based on current difference between determined and applied force, to assist prevent jerky conduct (values under 15 or therefore should reduce jerkiness, 100 disables)
FFB steer pressure neutral variety='0.03000' // Potential range from middle 'neutral pressure' place where factors are reduced to help avoid oscillation (0.0 to disable)
FFB steer pressure neutral function='1.00000' // Function to apply near neutral force area, in purchase to beat out FFB 'deadzone' but keeping oscillations in check out: 0.0=primary, 1.0=fresh
FFB steer drive exponent='0.80242' // Guiding force result 'sensitivity'. Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, higher than 1.0 = lower sensitivity.
FFB steer force input maximum='11500.00000' // Recommended: 11500 (-11500 if controller pulls in the incorrect path).
FFB control force output maximum='1.80000' // Optimum force result of steering force, suggestion 0.8 to 2.0
FFB control force hold function='0.55000' // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will create steering drive lower LATER as front side tire hold is lost - try out 0.3
FFB guide force hold weight='0.90000' // Range 0.0 to 1.0, suggested: 0.4 to 0.9. How very much weight can be given to tire hold when determining steering force.
FFB drive force grip factor='0.40000' // Variety 0.0 to 1.0, recommended: 0.2 to 0.6 (formerly hardcoded to 0.4). How much of a element the entrance wheel hold will be on the steering weight.
FFB steer front grasp fract='0.00000' // Range 0.0 to 1.0 (earlier hardcoded worth has been 0.0), additional effect of front side grip loss on steering force
FFB guide update tolerance='0.00000' // Quantity of change needed to update steer drive/vibe (0.0 - 1.0). Lower values = guiding force up to date more regularly = lower frame price.
FFB drive rubbing coefficient='0.17500' // Coefficient to use for steerage friction. Variety: -1.0 to 1.0
FFB guide friction saturation='1.00000' // Vividness value to make use of for steering friction. Range: 0 - 1.0
FFB steer damper coefficient='0.17339' // Coefficient to use for steerage damper. Variety: -1.0 to 1.0
FFB steer damper vividness='1.00000' // Vividness worth to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult='0.17000' // Weighing scales actual engine regularity to power FFB vibration regularity. Suggested range: 0.10 to 0.50
FFB throttle character zero degree='0.09000' // Degree of motor vibration at 0rpm (referrals point).
FFB throttle vibe slope='0.00000' // Incline of line defining size as a function of rate of recurrence (used with FFB throttle feel zero size).
FFB throttle vibe wave type='0' // Kind of influx to use for feel: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth lower.
FFB throttle vibe up-date thresh='0.08000' // Amount of shift needed to up-date throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult='0.90000' // Weighing machines actual brake pedal rotational rate of recurrence to push feedback vibration regularity.
FFB brake feel zero magnitude='0.10000' // Size of brake pedal vibration at 0mph (guide stage).
FFB brake vibe slope='0.00000' // Incline of line defining magnitude as a function of rate of recurrence (used with FFB brake pedal vibe no size).
FFB brake pedal vibe influx kind='0' // Type of wave to use for vibe: 0=Sine, 1=Pillow, 2=Triangle, 3=Sawtooth up, 4=Sawtooth lower.
FFB brake pedal vibe update thresh='0.05000' // Quantity of switch needed to upgrade brake feel (0.0 to 1.0)
FFB rumble strip magnitude='0.25121' // How strong the rumble remove rumble is definitely. Variety 0.0 to 1.0, 0.0 disables effect.
FFB rumble remove freq mult='0.60000' // Rumble stip regularity multiplier 1.0 = one rumble per steering wheel rev.
FFB rumble strip wave type='0' // Kind of influx to make use of for character: 0=Sine, 1=Rectangle, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull aspect='0.51613' // How highly wheel extracts right/left when working over a rumble remove. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh='0.07500' // Quantity of transformation needed to revise rumble strip impact (0.0 - 1.0)
FFB shot magnitude='1.00000' // How solid jolts from some other cars (or wall space) are. Suggested Variety: -2.0 to 2.0.
Copy and substance mine over yours and create sure not to paste too very much. That should fix it. If it doesn't, allow me understand. :)
Dirt Oval File name: 2010bozsprintshighres.exe File size:364.59 MB File name: 321BanditSCv1.0.exe File size:26.01 MB File name: DirtFactorLateModel.exe File size:122. These steps are not necessary but I highly recommend you do this before installing the mod, this only applies if you have SP Addons cars installed. The mod will still work without doing this but some cars like the 370z will show up under SP Addons instead of SP mod. Go to your rfactor install and delete these folders if they exist.